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AI Insights · Timothy · July 2021

Top 5 Card Battler Apps on iOS in Belgium for Q2 2021

Explore the performance of the top 5 card battler apps on iOS in Belgium during Q2 2021, including trends in downloads, revenue, and active users.

Top 5 Card Battler Apps on iOS in Belgium for Q2 2021

The second quarter of 2021 saw a dynamic performance from the top card battler games on iOS in Belgium. Here, we break down the weekly trends in downloads, revenue, and active users for the top 5 apps in this category.

Yu-Gi-Oh! Duel Links, published by KONAMI, experienced notable fluctuations in its weekly revenue. The app's revenue peaked at approximately $3.6K in mid-May, with another significant rise to $3.4K the following week. Downloads for the app saw a substantial surge during the same period, reaching 552 in the week of May 17th. Active users also increased, peaking at 2.4K in late May before declining to around 1.5K towards the end of June.

Hearthstone from Blizzard Entertainment showcased a steady decline in revenue over the quarter, starting from $4.4K in late March and tapering off to around $1K by the end of June. Weekly downloads also saw a downward trend, starting at 137 and dropping to 55 in early June before recovering slightly to 100 in the last week of June. Active users remained relatively stable, averaging around 2.1K to 2.6K throughout the quarter.

WWE SuperCard - Battle Cards, published by 2K, had a varied revenue stream with peaks and troughs. The highest revenue was recorded at $2.7K in early April and another peak of $2K in late May. Downloads remained low throughout the quarter, with a peak of 150 in early April and fluctuating around 20-40 in subsequent weeks. Active users showed a slight increase, maintaining an average of around 800.

Mighty Party: Battle Heroes by Panoramik Games saw consistent growth in both downloads and active users. Weekly downloads peaked at 2.5K by the end of June, and active users followed a similar trend, reaching a high of 7.8K in the last week of June. Revenue experienced fluctuations, peaking at $1.4K in late June.

Magic: The Gathering Arena, published by Wizards of the Coast, had a more modest performance. The highest weekly revenue was around $1K in mid-May. Downloads were relatively stable, with a peak of 435 in late April. Active users remained consistent, averaging around 300-400 throughout the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021